Les métiers sont des capacités qui vont vous apprendre à créer et collecter de puissants objets qui vous aideront dans vos aventures.
Professions are skills that you can learn to create and collect powerful items that can aid you in your journeys. Sometimes the items that can be obtained through professions are better than the items that can be obtained from the corpses of monsters or from quests. The items can also be sold to friendly players to earn extra money.
Pour pouvoir apprendre un métier, vous devrez d'abord trouver le maître de la profession que vous voulez apprendre. Tous les maîtres de professions peuvent être trouvés dans la capitale de chaque faction. Le maître de profession vous vendra un manuel que vous pouvez utiliser pour apprendre le métier voulu, en outre il vous vendra aussi les outils nécessaires pour pratiquer votre métier. Le maître de votre profession vous donnera aussi quelques quêtes pour vous initier aux bases du métier choisi.
In order to learn a profession you must first find the trainer of the profession you wish to learn. All profession trainers can be found in the capital city of each faction. The profession trainer will sell you a manual that you can use to learn your profession, and they will also sell you the tools and some reagents necessary to practice your profession. The profession trainer will also give you a number of quests that will introduce you to the profession’s basics.
Après que vous ayez appris un métier, vous devrez augmenter vos compétences dans la profession choisie en vous entraînant. Plus vous utilisez votre profession et plus vous serez compétent, ce qui vous permettra de collecter et de créer des objets de plus en plus puissants. Vous pouvez augmenter votre niveau de compétence jusqu'à 420. Mais attention, vous devez aussi augmenter votre niveau "normal" (celui qui augmente en tuant des monstres ou en faisant des quêtes) afin de pouvoir augmenter le niveau de compétence de votre métier. Votre niveau de compétence ne peut pas être dix fois supérieur à votre niveau habituel.
After you learn a profession, you will have to increase your skill in the profession through practice. The more you use your profession, the more skilled in it you will become, allowing you to create and collect more powerful items. You can raise your skill in each profession up to 400. However, you must increase your overall level as well in order to keep increasing your skill in a profession. Your skill in a profession can only be ten times that of your level.
Si vous souhaitez apprendre une seconde profession, vous pouvez oublier la première profession en buvant la potion d'oubli de ce métier qui est vendue chez le maître de la première profession. En buvant cette potion, vous oublierez pour toujours cette profession et vous perdrez tous les niveaux de compétence accumulés.
If you wish to learn a second profession, you can unlearn your first profession by drinking the oblivion potion that your profession trainer sells. This will cause you to permanently unlearn the profession and lose all skill points that you have earned in it.
You may also learn a second profession without unlearning your first profession by raising your reputation with your faction’s Crafters’ Guild or Suppliers’ Guild. After you reach the highest level of reputation, you will be able to buy a special certificate that will allow you to have up to two professions at once.
Maroquinerie, Couture, et Forge
Once you have your chosen profession and bought your tools, you will need to gather the appropriate reagents before you can begin crafting items. Leatherworkers and tailors use bits of cloth and leather that can be collected by disassemblers, and blacksmiths use bits of metal that can be collected by miners. These materials can be obtained by learning a second profession, or by buying them from other players.
You can then open your crafting interface by right-clicking on your tools. You can view a complete list of all of your known recipes by checking the box that says “Recipe Book”.
To begin creating the desired item, first go to the Reagents tab of your bag and find the reagents required to make the item. Next, drag them into the crafting interface or simply right-click on them and click “Craft”.
You will then be presented with a window that displays three paramaters – Complexity, Success Rate, and Quality. Complexity affects your crafted item’s level, Quality affects your crafted item’s quality, and the Success Rate affects your chance to create a completely worthless item. Together these parameters will determine the outcome of your crafting attempt.
There are six boxes in the window that affect the three parameters. The top row of boxes will increase the values of the parameters and create a positive effect on your item, while the bottom row of boxes will decrease the values of the parameters and create a negative effect on your item. The goal is to lock in the highest values in all six boxes, with the values in the top row being the most positive and the values in the bottom row being the least negative.
You can lock in a box’s value by simply clicking it, but when you do this the values that have not been locked in will randomly change. If the values are unfavorable, you can re-roll all of the values that have not been locked in by clicking on the die that is at the top left-hand corner of the crafting interface. You will normally get to re-roll the values once per crafting session, but items from the Item Shop will allow you to do it additional times.
When you roll the die you can also prevent the values of certain boxes from changing, allowing you further control over the values of the boxes. You can do this by simply clicking on one of the six symbols that is displayed to the right of the die. The symbol will then become outlined with a black border, and the box which corresponds to the symbol will not change when the die is rolled.
In the top right-hand corner of the crafting interface is a preview of the item that will be created if all of the current values in the interface were to be locked in. Once you have locked in all of the values the item will be created. In order to retrieve the created item, you can simply right-click on it and it will appear in your bag.
Once you have your chosen profession and bought your tools, you will need to gather the appropriate reagents before you can begin crafting items. Alchemists use herbs that can be collected by herbalists. These materials can be obtained by learning a second profession, or by buying them from other players.
You can then open your crafting interface by right-clicking on your tools. You can view a complete list of all of your known recipes by clicking the tab that says “Recipes”.
To begin creating the desired item, first go to the Reagents tab of your bag and find the herbs that have the properties required to make the item. There can potentially be multiple different combinations of herbs that can be used to create the same potion, due to the fact that each herb has multiple different properties. Next, drag them into the crafting interface or simply right-click on them and click “Boil”. Each reagent will appear at the top of one of the vials in the crafting interface, and when you begin to create a potion some of the reagents’ properties will randomly appear in the bottom half of the vials. If the properties are unfavorable, you can partially re-roll them by clicking on the arrows at the top and bottom of the vials. You will only be able to move one arrow once per crafting session, but items from the Item Shop will allow you to do it additional times.
In order to successfully create a potion, you must have all of the required properties present in each vial. In the right-hand side of the crafting interface is a preview of the item that will be created if all of the current properties are chosen. Once you have chosen the properties in your vials, you can retrieve the created item by simply right-clicking on it to make it appear in your bag.
Minage and Herboristerie
If you have selected mining or herbalism as your profession, you will be able to gather many herbs and precious metals that can be used by alchemists and blacksmiths. Gathering these materials from the world is quite simple. To find gatherable resources, simply look for the nodes that are marked with glowing orbs. Once you are close enough to the nodes you will be given the option to collect them by right-clicking on your gathering tool or by simply using the context action that appears. The best nodes are usually found in the most obscure areas, and nodes do not replenish quickly so it’s best to constantly search for new nodes.
If you happen to find resources that are unfavorable, items from the Item Shop can alter the materials contained in the node. You will see a die in the looting interface and clicking it will cause a different item to appear in place of the old one.
If you have selected disassembling as your profession, you will be able to break down leather and cloth pieces of armor into bits of leather and cloth that can be used by leatherworkers and tailors. To disassemble an item, simply right-click on the appropriate disassembling tool and then click on the item you wish to disassemble. The quality of the items received will depend upon the quality of the items that were disassembled.
If you happen to receive resources that are unfavorable, items from the Item Shop can alter the materials obtained from the disassembling process. You will see a die in the looting interface and clicking it will cause a different item to appear in place of the old one.
Alchemy is a crafting profession. Alchemists use herbs to make potions. You can buy the materials from the auction house, or from herbalists.
Requirements: You need a mortar, solvents, and herbs to make potions.
How to: Right-click on the mortar in your inventory.
Uses: Makes valuable potions that can be used to increase your power.
Leatherworking is a crafting profession. Leatherworkers use leather materials to create leather armor. You can buy the materials from the auction house or from disassemblers.
Requirements: You need a leatherworker's tool belt, twine, and leather materials to make leather armor.
How to: Right-click on the leatherworker's tool belt in your inventory.
Uses: Make leather armor that can be worn.
Tailoring is a crafting profession. Tailors use cloth materials to create cloth armor. You can buy the materials from the auction house or from disassemblers.
Requirements: You need a tailoring kit, thread, and cloth materials to make cloth armor.
How to: Right-click on the tailoring kit in your inventory.
Uses: Makes cloth armor that can be worn.
Blacksmithing is a crafting profession. Blacksmiths use ore to create plate armor. You can buy the materials from the auction house or from miners.
Requirements: You need a portal forge, fuel, and ore to make plate armor.
How to: Right-click on the portable forge in your inventory.
Uses: Makes plate armor that can be worn.
Herbalism is a gathering profession. Herbalists can gather herbs from the ground for alchemists to make potions with.
Requires: You need any sickle to gather herbs.
How to: Use your sickle near small green orbs that float above the ground.
Uses: Gathers herbs that can be used by alchemists to make potions.
Mining is a gathering profession. Mineres can gather ore from the ground for blacksmiths to make plate armor with.
Requires: You need any pick to gather ore.
How to: Use your pick near small yellow orbs that float above the ground.
Uses: Gathers ore that can be used by blacksmiths to make plate armor.
Disassembling is a gathering profession. Disassemblers can break down armor into cloth and leather components for tailors and leatherworkers to make cloth and leather armor with.
Requires: You need scissors and pincers to break down armor.
How to: Use your scissors or pincers on pieces of armor in your inventory.
Uses: Gathers cloth and leather components that can be used by tailors and blacksmiths to make cloth and leather armor.